Email the Author
You can use this page to email Stephen Gose about Phaser III Game Prototyping.
About the Book
This workbook is the new edition 6th -- a hands-on tutorial guide for Game Prototype creations using component object programming with an emphasis on Phaser v3.5+, WebXR, and "Headless Game Design". The reason we delayed this book's publication was due to the massive rewrites since v3.16+ OCT 2018 and 100% features final made availability since v3.24.1 release scheduled for mid-July, 2020.
As of February 2017, this book was the first and only available tutorial for Phaser III and will continue to supplement version 3 as more framework features become available. Therefore, if you've purchased this book from LeanPub.com, you will have a continually updated version on the latest Phaser III features.
Phaser v3.24+ examples will use our unique component object programming. This book delves into many of the great classic game mechanisms and design mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build your own projects. You'll also download supporting tools to classify the book’s snippets and add your own modification.
You’ll find detailed working examples links from the book's website with dozens of illustrations with many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation. You will learn to convert your former Phaser v2.x.x games and upgrade them into Phaser 3 now. I'll show you how I've upgraded my entire product line from Adobe Flash & Phaser v2.x.x.
What you’ll learn:
By the end of this workbook, you’ll have integrated into your own game designs:
- Adopted processes for business project management and software development.
- Organized a standardized file structure for rapidly developing games;
- Used a blank game prototype templates to scaffold further game projects with automation tools;
- Converted Phaser v2.x.x and adopted the new features and upcoming changes into Phaser v3.5+.
- Imported resources and game assets;
- Displayed, animated, and moved game avatars on various screen and scene renderings;
- Managed groups of game objects;
- Deployed heads-up display (HUD) on parallel game scenes both inside and outside the canvas;
- Used customized web fonts;
- Incorporated multiple game-inputs (touch, multi-touch, "accelerometer", mouse, and keyboard);
- Rendered several physics systems on gaming components;
- Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
- Created and managed game phases with multiple Scenes;
- Managed permanent game assets across various game phases;
- Optimized your game for various mobile devices;
- Integrated 3rd-party plugins and blueprints.
- Deployed single- and multi-player games from the workbooks tutorials.
- Web Sockets demystified for scalable massive online game deployments.
Who This Book Is For:
Students -- and software professionals in -- game development with little experience in HTML5, CSS or JavaScript who want to enhance -- or begin learning the essential techniques from Phaser v3.5, and WebXR to build game prototypes. If you are interested in making browser games, especially for the mobile, Augmented or Virtual Reality markets, then Phaser III Game Prototyping is your choice.
About the Author
Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!
Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA.
He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.
He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983.
In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses.
My driving theme: "Always stay humble and kind"
His website is: https://www.Stephen-Gose.com/
His game showcase is: http://www.renown-games.com
His theology website: http://kingdomofgodprinciples.com/
Game Support Site: http://makingbrowsergames.com/
Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/