Building "Hidden Objects" Browser Games (Book and Student Download files)
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Building "Hidden Objects" Browser Games

Codeless Game Construction using Construct2 & Construct3.

About the Book

Discover how to create 19 "Seek and Find" online games using several methods from this "Code-less Game Design Workshop" course for the Hidden Objects Game Mechanics. When you finish this course, you will have a production pipeline to create as many different "Hidden Object" games as your imagination can dream of!

This course is based on the popular Construction Game Starter Kit Collection -- available as a separate bundled set. You can elect to purchase the workshop book, instructor, or student packages. Each package has download examples, Construct2 and Construct3 source code, and abridged references. In 12 sequential lessons, you learn how to do every single thing in this workshop course, so you can mimic these lessons in your own game design and then modify your game resources for your own purposes.

I will guide you in creating several "Game Display Mechanisms" that typically appear in all "Hidden Objects" games. You can combine these mechanisms for any chosen "Game Mechanics" -- although this book is exclusively about "Hidden Objects" games. By the end of this tutorial workshop, you should have a fully functional bespoke prototype using your own artwork assets. More importantly, you'll have a collection of source code "snippets" for further game production. 

This extraordinarily comprehensive course will teach you how to: 

  • Use both Construct versions 2 and 3.
  • Create a "Hidden Object" game using three different construction methods.
  • Generate games automatically from a collection of game prototypes (snippets).
  • Take the "Hidden Objects Game Mechanics" and dynamically generate dozens of games!
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About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. My 47th anniversary is this coming Sept 1, 2025!

Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A. in International Management from Liberty University.

He is currently pursuing his Th.D. He has been a licensed minister since 1972 and a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

My driving theme: "Always stay humble and kind"

His website is: https://www.Stephen-Gose.com/

His game showcase is: http://www.renown-games.com

His theology website: http://kingdomofgodprinciples.com/

Game Support Site: http://makingbrowsergames.com/

Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Packages

Book and Student Download files

Student workshop downloads: - Artwork for course projects. - End of lesson examples for Construct2 - End of lesson examples for Construct3 - Sample Demonstration examples and JS code.

Includes:

  • extras
    Workshop Demonstrations

    Freely available GitHub "hidden object" demonstrations for analysis.

  • extras
    Student Worksheets

    Workshop aids for competitor analysis.

  • extras
    Construct 2 lesson examples

    All Construct2 Lesson hand-on projects.

  • extras
    Artwork Assets

    Freely available artwork for workshop projects from DAZ3d.com

  • extras
    Construct 3 lesson examples

    All Construct3 Lesson hand-on projects.

  • PDF

  • EPUB

  • WEB

  • English

$7.99
Minimum price
$39.99
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Buying multiple copies for your team? See below for a discount!
The Book only

Hidden Objects Student Workbook without course download content

  • PDF

  • EPUB

  • WEB

  • English

$7.99
Minimum price
$39.99
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Instructor Workshop Content

Instructor & workshop leader downloads: • Earn commissions per "student purchase" at the regular course price. Student must use your membership code or original invoice number. • Artwork for course projects. • Part II PowerPoint slides with and without Themes. • End of lesson examples for Construct2 • Part III PowerPoint slides with and without Themes. • End of lesson examples for Construct3 • Sample competition examples and JS code. • Part IV PowerPoint slides with and without Themes.

Includes:

  • extras
    Workshop Demonstrations

    Freely available GitHub "hidden object" demonstrations for analysis.

  • extras
    Student Worksheets

    Workshop aids for competitor analysis.

  • extras
    Construct 2 lesson examples

    All Construct2 Lesson hand-on projects.

  • extras
    Artwork Assets

    Freely available artwork for workshop projects from DAZ3d.com

  • extras
    Construct 3 lesson examples

    All Construct3 Lesson hand-on projects.

  • extras
    Instructor Course Overview, Guides, PPT, CTE & CSTA standards

    This workshop course is aligned to the Career Technical Education (CTE) and Computer Science Teacher's Association standards. Use these documents to justify public schools courses and after school computer club activities.

  • extras
    Learning Management System & SCORM integration

    Use this additional Construct2 and Construct3 plugins to integrate workshop content in your Learning Management System (LMS) using SCORM.

  • PDF

  • EPUB

  • WEB

  • English

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Team Discounts

Get a team discount on this package:
Book and Student Download files

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Bundles that include this book

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Bought separately
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Table of Contents

  •  
    • Preface
      • Distribution Permission
      • Forewords
      • Disclosures
      • Disclaimer
      • Workbook Content
        • About this Workbook
        • How to Read & Use this workbook:
        • Viewing the eBook:
        • The “Community” Workbook Editions
        • External Links
        • References Used
      • Your newly obtained skills …
      • More Resources
        • Programming Courses
  • Part I — Concept & Design
    • 1 “Hidden Objects” Design Workshop
      • 1.1 About this Workshop
    • 2 Building “Hidden Objects” Games
      • 2.1 Hidden Objects Genre Description
        • > Game Genre Deconstruction
      • 2.2 Historical Background
      • 2.3 “Hidden Objects” Gameplay Concepts
    • 3 Introduction to Game Design
      • 3.1 Game Design System™ & Components
      • 3.2 Game Mechanics (GM) — Logic & Rules
      • 3.3 Game Mechanics (GM) — Data Structure
        • > “Free Forum Advice” on “Hidden Games” Creation
        • > Deeper Dive: Solving Replayability
      • 3.4 Game Framework Mechanisms
      • 3.5 Cashing In with “Hidden Object” Games
  • Part II: Construct2 Production
    • 4 Lesson 1: Game Project Launch
      • 4.1 About Your Project:
      • 4.2 Project Settings:
      • 4.3 Configuration Settings
      • 4.4 Design Consideration: CMS, PWA, or SWPA!
        • > Creating a C2 SWPA Game Version?
        • > FYI: Creating a C2 CMS or PWA Game Version?
      • 4.5 Comparing your code
    • 5 Lesson 2: Scaling Objects & Layouts
      • 5.1 What is Your Competition Doing?
        • > Game Competitor Examples
      • 5.2 My Evaluations
        • > Game #1: Smurfs Interactive Game
        • > Game #2: Highlights Kids: Hidden Pictures
        • > Game #3: Spot the Difference — HTML5 Game (Construct 3)
        • > Game #4: Ryan Guitar GitHub Example
        • > Game #5: Garage Sale
        • > Game #6: Messy Room
      • 5.3 Competitors’ eCommerce Website Examples
    • 6 Lesson 3: Loading & Placing items.
      • 6.1 Lesson Instructions
    • 7 Lesson 4: Game Mechanics Mgmt.
      • 7.1 Inside The “Game Loop”
      • 7.2 Game Mechanics Structure
      • 7.3 How to Create Events
      • 7.4 Game Set-up
      • 7.5 Game Play Phase
        • > Making the “Magnifying Glass”
        • > Managing Cooty Spiders
        • > Debugging Cooty Sizing
        • > Debugging the Cooty Inventory
      • 7.6 Practice Method #1
        • > Bonus Game & Download
      • 7.7 Download Lesson 4 “.capx” file
    • 8 Lesson 5: Game Conversion Methods.
      • 8.1 Conversion Method #2
      • 8.2 Lesson Instructions
        • > Step #1: Building a Grid.
        • > Step #2: Create more Layers.
        • > Step #3: Load images.
        • > Step #4: Deploy Hidden Objects.
        • > Step #5: Game Mechanics & Events Used.
      • 8.3 Practice Method #2
      • 8.4 Competitor Games Revisited! …
      • 8.5 Download Lesson 5 “.capx” files
        • > Available Bonus Games …
    • 9 Lesson 6: He says, “He’s already Got One”!
      • 9.1 Modify a Gamer’s “Score & Discoveries”
      • 9.2 Download Lesson 6 “.capx” files
    • 10 Lesson 7: Find the Difference!
      • 10.1 Lesson Instructions
      • 10.2 Customized Margins
      • 10.3 Deeper Dive: AI Project Preparations
      • 10.4 Download Lesson 7 “.capx” files
    • 11 Lesson 8: “Game Lost & Won” Scenes!
      • 11.1 Hidden Item Inventory
      • 11.2 “Game Finished” Scene(s)
        • > Determine Rules for “Game Won”
        • > Determine Rules for “Game Lost”
      • 11.3 Global Objects & Layouts
      • 11.4 Practice Session
      • 11.5 Download Lesson 8 “.capx” file
  • Part III: Construct3 Production
    • 12 Lesson 1: Game Project Launch
      • 12.1 About Your Project:
      • 12.2 Project Settings: Color Theme, Start-up & Display
      • 12.3 Configuration Settings: Advanced & Editor
      • 12.4 Design Consideration: CMS, PWA, or SWPA!
        • > Creating a C3 SWPA Game Version?
        • > FYI: Creating a C3 CMS or PWA Game Version?
      • 12.5 Comparing your code
    • 13 Lesson 2: Scaling Objects & Layouts
      • 13.1 What is Your Competition Doing?
        • > Game Competitor Examples
      • 13.2 My Evaluations
        • > Game #1: Smurfs Interactive Game
        • > Game #2: Highlights Kids: Hidden Pictures
        • > Game #3: Spot the Difference — HTML5 Game (Construct 3)
        • > Game #4: Ryan Guitar GitHub Example
        • > Game #5: Garage Sale
        • > Game #6: Messy Room
      • 13.3 Competitors’ eCommerce website Examples
    • 14 Lesson 3: Loading & Placing items.
      • 14.1 Lesson Instructions
    • 15 Lesson 4: Game Mechanics Mgmt.
      • 15.1 Inside The “Game Loop”
      • 15.2 Game Mechanics Structure
      • 15.3 How to Create Events
      • 15.4 Game Set-up
      • 15.5 Game Play Phase
        • > Making the “Magnifying Glass”
        • > Managing Cooty Spiders
        • > Debugging Cooty Sizing
        • > Debugging the Cooty Inventory
      • 15.6 Practice Method #1
        • > Bonus Game & Download
      • 15.7 Download Lesson 4 “.c3p” file
    • 16 Lesson 5: Game Conversion Methods.
      • 16.1 Conversion Method #2
      • 16.2 Lesson Instructions
        • > Step #1: Building a Grid.
        • > Step #2: Creating More Layers.
        • > Step #3: Load images.
        • > Step #4: Deploy Hidden Objects.
        • > Step #5: Game Mechanics & Events Used.
      • 16.3 Practice Method #2
      • 16.4 Competitor Games Revisited! …
      • 16.5 Download Lesson 5 “.c3p” files
        • > Available Bonus Games …
    • 17 Lesson 6: He says, “He’s already Got One”!
      • 17.1 Modify a Gamer’s “Score & Discoveries”
      • 17.2 Download Lesson 6 “.c3p” file
    • 18 Lesson 7: Find the Difference!
      • 18.1 Lesson Instructions
      • 18.2 Customized Margins
      • 18.3 Deeper Dive: AI Project Preparations
      • 18.4 Download Lesson 7 “.c3p” files
    • 19 Lesson 8: “Game Lost & Won” Scenes!
      • 19.1 Hidden Item Inventory
      • 19.2 “Game Finished” Scene(s)
        • > Determine Rules for “Game Won”
        • > Determine Rules for “Game Lost”
      • 19.3 Global Objects & Layouts
      • 19.4 Practice Session
      • 19.5 Download Lesson 8 “.c3p” file
  • Part IV: Expanding this Prototype
    • 20 Lesson 9: Adding Unique Features.
      • 20.1 “Play Again?”
        • > Lesson Instructions
        • > Reset the Global Variables.
      • 20.2 A Better “Game Start”
      • 20.3 Integrating Multiple Languages??
      • 20.4 Main Menu as a “Picture Gallery”?
      • 20.5 “Levels & Campaigns” Layout
      • 20.6 “Create Your Own Adventures” (CYOA)
        • > Customized Margins
      • 20.7 Touch & Mouse Controls
      • 20.8 Game Count-down Timers
        • > Visual Timer Bar
        • > Kitchen Egg Timers
    • 21 Lesson 10: Search Lists & Scoring
      • 21.1 Method #2 Static Lists
      • 21.2 Restricted Search with Random Deployment
      • 21.3 Dynamic Search Lists & Quantities
        • > “Alchemist’s Apprentice™” Example
        • > “Agents From U.N.C.L.E.™” Example
      • 21.4 Saving & Loading Game Sessions
  • Starting Your Own Game Studio!
    • 22 Lesson 11: One “GM” to Rule them all …
    • 23 Lesson 12 Capstone: Exchanging Artwork
      • 23.1 Japanese Shinro Puzzles
      • 23.2 Irezumi vs. Horimono Tattoos
      • 23.3 Cooty Queen!
        • > Game Option Settings!
      • 23.4 “It takes a Thief” — RPG Integration!
      • 23.5 Computer Security Technician!
      • 23.6 Interpol Agent
      • 23.7 3D Tomb Raider — a Hidden Objects RPG!
      • 23.8 Lyme Disease
      • 23.9 The Alchemist’s Apprentice™ — a Hidden Objects RPG!
      • 23.10 U.N.C.L.E. Agents — a “Hidden Objects” RPG!
  • What’s next?
    • 24 Game Distribution & Marketing
      • 24.1 Introduction: 8-Step Deployment Method.
      • 24.2 Selling Directly — The Advantages
      • 24.3 Book Review Protocol
      • 24.4 Tell the world about your game!
    • 25 Conclusion
    • 26 Bonus Development Content
      • 26.1 Certification Examination
  • Appendix
    • More Resources …
      • “You don’t know JS Yet” by Kyle Simpson
      • Construct Demos
    • Appendix: Game Developer Tool Kits
      • Artwork Resources
      • Selling your Game Artwork & Assets
      • JavaScript Garden
    • Additional Appendices
    • Appendix: Making WebXR Games!
  • Appendix: Safe JavaScript Using OLOO
    •  
      • Deeper Dive: JS Delegation (aka “Inheritance”?)
      • The old way
      • Objects Linking to Other Objects (OLOO)
      • Compare your code
      • Object.create
      • Exercise Lesson 9:
      • Game Singletons
      • Deeper Dive: Object Manipulation objects in ES5/6
      • Lesson Summary
      • Resource References:
  • Notes
  • Answers to Exercises
    •  
      • Appendix: Safe JavaScript Using OLOO

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