Agile Games and Simulations
Agile Games and Simulations
Field-tested games for Scrum Masters and Agile Coaches. Including many activities for remote facilitation.
About the Book
This book is a comprehensive toolbox of games and simulations for anyone facilitating workshops on agile methods. A selection of tried and tested games with direct reference to agile principles. It describes the preparation, required material, process, follow-up and pitfalls of each game.
The significantly expanded new edition now also contains online versions of many games and simulations, and provides instructions, tools, and tricks on how to play them remotely.
Games and simulations are important tools for Agile Coaches and Scrum Masters and belong in the toolbox of Agile facilitators. This book describes a selection of agile games that have proven particularly effective in practice. The games illustrate agile principles and practices.
Marc Bless and Dennis Wagner - both of whom have worked as agile coaches for many years - first explain what to consider when facilitating agile games and when which game can be used. They then present games that serve to teach agile principles, simulate agile practices, or facilitate communication. In addition, games for opening, loosening up and closing agile workshops are described, as well as quite some energizers for in-between.
This expansion of the paperback "Agile Games - in a nutshell" contains a number of new games and the new chapter "Technical Skills" with games for teaching agile development practices. It also shows which games can also be played online and what should basically be considered when doing so.
Table of Contents
- Change Log and History
- Forewords
- Foreword by Jutta Eckstein
- Foreword by Björn Jensen
- Foreword by Chris Philipps
- Acknowledgements
- 1:Why Agile Games?
- The Genesis of this Book
- What is new?
- Target Audience
- Material and Instructions
- Games in a Business Context
- Games as a Facilitation Element
- Gamification
- 2:Categories and Purposes
- Types of Games
- Purposes of the Games
- The Agile Games Matrix
- Remote and In-Person Games
- Representation of a Game
- 3:Facilitation Explained
- Workshop Design from the Back of the Room
- Game Selection Based on Environment
- When do Energizers fit into the Workshop Flow
- The Game Facilitation Kit
- The Toolkit for Remote Facilitation
- Preparation vs Spontaneity
- Awkward or clumsy - “I pass!”
- So how was I? - Feedback for you
- Attention! Let’s go online
- Disturbances and Sabotage
- 4:Creating Groups
- Sorting and Counting
- Same Objects
- Experience Corners
- Virtual Circle
- 5:Opener
- Get to Know You - Bingo
- Something True and Positive
- Brilliant Moments
- Virtual Social Network
- Black Stories
- Two Truths and a Lie
- Profile for the Team
- How much am I here right now
- Dobble
- Hometowns
- Anagram
- 6:Energizer
- Happy Salmon
- Inverse Musical Chairs
- Rock-Paper-Scissors
- The Plank
- Rain Maker
- Snowball Fight
- Pomodoro Break
- Scavenger Hunt
- Walk’n’Talk
- Learn to Juggle
- 7:Closing
- Letter to Myself
- Study Buddy
- Homework
- Journaling
- 8:Teaching Principles
- Coin Flip Game
- Boss-Worker Game
- Push vs. Pull in a Minute
- Counting Numbers and Letters
- Multitasking Name Game
- Marshmallow Challenge
- Business Value Poker
- Magic Triangle
- Resource Utilization Trap
- 9:Simulations
- Scrum LEGO® City Game
- Kanban Pizza Game
- Ball Point Game
- The House of Santa Claus
- Summer Meadows
- Paper Plane Factory
- How to draw a Toast
- Snowflakes
- City Builders - Prioritizing Epics
- Online Point Game
- ScrumTale
- 10:Social Dynamics and Communication
- Yes, exactly!
- Australian Floating Wood
- Blind Counting
- Human Knot
- Exercise Without A Name - EWAN McGregor
- Fearless Journey
- Story Telling in Circles
- Rhetoric - The Public Speaking Game
- Chinese Whispers
- SpaceTeam App
- Shower of Appreciation
- SIN Obelisk
- Team 3 and ToiletTrolls
- Side Switcher
- Coop Maze
- Magic Maze
- Catch Shoe
- 11:Technical Skills - t3ch skillz 4 n3rds
- Coding Dojo
- Ensemble Programming / Mob Programming
- Testing Jenga
- Dice of Debt
- Technical Debt Game
- Continuous Integration with LEGO®
- The T-Shaped House
- 12:Team-Building
- AmongUs
- Werewolves
- PowerPoint Karaoke
- Keep Talking and Nobody Explodes
- Cards against Agility
- Spyfall
- Secret Hitler
- 13:References and Literature
- 14:About the Authors
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